package com.iawg.attrition.game.units;

/**
 * Defines the attitude of a unit.  Units produced by this unit or building will typically inherit the stance of the parent
 * @author guyven
 *
 */
public enum Stance {
	/**
	 * Will attack on sight
	 */
	AGGRESSIVE,
	/**
	 * Will respond if attacked
	 */
	DEFENSIVE,
	/**
	 * Will avoid aggressors
	 */
	EVASIVE,
	/**
	 * Will ignore actions performed by aggressors
	 */
	CARELESS;
}
